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Old 10-21-2002, 05:47 PM   #45
Willard
Fzoul Chembryl
 

Join Date: June 14, 2001
Location: Vermont
Age: 34
Posts: 1,752
Ah. Well, what's happening here? Secretmaster, you should make a post with all of the members of the guild, their ranks, title, specialization, etc. I personally am dying to know what all of the other people are. Guys, be sure to PM your info to Secret! He's dying to know......

Edit: We should have Death or /)eath make a clan logo. Also, we should make a list of all of the "special" Wizard Clan spells (the ones that only Wizard Guild members learn). I have made up these so far:

Soulstealer
Negative Energy attack
Range: 100 yd beam
Duration: Instant

This spell is one of the most powerful Negative Energy spells. When cast, a long black beam of Negative Energy is transferred from the Negative Energy Plane to the caster, who channels it to the target object. The energy enters the object, then travels back to the caster and back to the Negative Energy Plane. If successful, the beam will drag the target's soul back to the other plane with it. In unsuccessful, it can bring the caster's soul back with it as well. This spell does not kill the target, but it leaves the target empty, souless, without the ability to think, feel, or act upon its own will. It is just left as an empty shell of its original self. This spell is very dangerous to cast, and is best left to the most skilled of Wizards.


Animate Inanimate
Positive Energy spell
Range: Sight
Duration: 1 day

When cast, this spell can animate an inanimate object, but it does not act the same as the spell "Raise Dead". The animated object cannot act or move on its free will, relying on its master to control it. It is not the same as the spell "Animate Dead" either, because it cannot animate corpses or skeletons. If the caster of the spell happens to die, the animated object dies with him/her.


Nature's Foe
Negative Energy spell
Range: 200 foot radius around the caster
Duration: 1 day

This is a very devastating spell. When a wizard casts this spell, all living things within a 200 foot radius around the caster dies, unless it is either a companion of the caster or an enemy. Also, no enemies can cast any aiding spells within the dead zone, for it is so full of Negative Energy that any aiding spell is cancelled out. Use this spell very wisely; Wizard Enforcers have banned the use of this spell unless in an arena. (all members of the audience in an arena are under protection of the Enforcers, so this spell will not harm them.)


Legacy of the Destroyer
Negative/Positive Energy Spell
Range: 1 mile radius around the caster
Duration: Instant

This is, ultimately, the most powerful Negative Energy spell up to this date. The caster first raises his/her hands to the sky, and calls upon the power of the Negative Energy Plane. The energy draws itself to the caster in the form of piercing red light. Just as that happens, the wizard then lowers his/her hands to the ground, and draws upon the magic of the Positive Energy Plane, which rises up from the earth in the form of blinding white light. The caster and his/her companions are surrounded by a neutral aura, which protects them from the extremes, pure evil or pure good. They are, therefore, protected from this spell. When the positive energy and the negative energy light collide, an enormous explosion occurrs.The theory is that everything in the area is wiped out, but many great scholars argue that there must be some ways to protect yourself from this spell. One can only guess at what these could be.


[ 10-26-2002, 07:44 PM: Message edited by: Willard ]
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