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Old 03-12-2002, 08:21 PM   #51
Dakkon Darkblade
The Magister
 

Join Date: March 1, 2002
Location: Pinellas Park, FL
Posts: 105
I decided to make the Buckler +2, Buckler of Fire, giving it the ability to do both fire shields once per day simultaneously, also giving it the spike Cerek spoke about.. I thought that was a nice idea... and it now is sort of a buckler that attacks as a dagger, but counts as a shield, and gives an extra attack per round. It gives the normal +3 to AC that a normal Buckler +2 gives... I just need to test it and everything.

Does anyone have a character who can use the Ballista +5? They have to be a Half-Orc with 19 Strength, probably a fighter or something that can use a crossbow. If anyone has that kind of character, give me your e-mail address so I can send the TBG file to you for testing.. I haven't been able to fully test it yet, and in the mail I'll tell you what to look out for. (Like Equipping Effects, and damage bonuses)

I need to fix my Psionic Protection Helm... I know that for a fact. I need to add the correct icons and things to the portraits (which is easy) and also need to figure out how to protect against the mind flayer's evil biting. If anyone knows how, I'd love to hear it.

Jalerho... *sighs and shakes his head* I want to kill him. He's a great character, but I'm going to have to start over on him, find a way to make him so he doesn't think he's in my party, like a normal shopkeeper should. His name still won't show up, even though it's updated in the dialog.tlk file, and I think both Near Infinity and Creature Maker have given me raw deals on that part, as well as not changing his Enemy/Ally to Neutral for real. *sighs* Ah well.

I tweaked Sebastian's Dragon Ring a bit, and now it should work, where it was not giving me the animations of the StoneSkin and Mirror Image, which I had forgotten, my mistake.

I'll lower the abilities of the Staff of Crippling, maybe changing it so with every hit it takes down like 2 or 3 of the abilities, instead of all 6. I was thinking definitely Strength, so you can pin them with encumberance, and maybe Constitution... perhaps taking down intelligence... I'll think on which make the best pairs or groups, and also you guys can help too.

By studying the hallowed reademer, Keldorn's weapon, I figured out how to best implement the Armor of Corruption's ability of poisoning or diseasing your enemies on every hit they deal to you.

The Yin and Yang scimitars I played with... at least the Yin one, following the best I could from what I've learned from actual Yin-Yang Balance... *knows a lot about eastern spirituality* And I tried to make them match their respective instincts, the masciline/feminine principle, but more importantly probably to baldur's gate, the darker/lighter principle. Yin was going to level drain the enemy and the wielder whenever they struck someone, while doing cold and acid damage to both the enemy and the wielder. At the same time, it would give protection to Fire and something else, and probably something else, so that the weapons, when combined in a dual wielding scenario, would be a force to be reckoned with. Unfortunately, the thing about it is that it could only be used by a True Neutral person, since balance is above all very important to them. Those weapons though are a long and strenuous process, and for now I'm holding off. Your ideas are welcome.
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