Hi Dakkon!
I have a couple of hopefully balanced weapon and armor requests:
Kaul-Iranae: Oaken Doublespear +1
A doublespear is similar to a normal spear, but it has a tip on each end. Doublespears are exotic weapons and require a high dexterity to use properly. They reward their weilder with extra puissance in combat.
Many are the times that the friends of nature have been called upon to defend her against unnatural threats. This doublespear was crafted by a militant sect of Druids, using the elemental powers at their disposal, to augment their combat abilities. It rejects the touch of those who are not in harmony with nature.
THAC0: +0 (+2 to determine what it can hit)
Damage: 1d8 + 1, +3 fire OR +3 cold (50% chance of either)
Equipt Abilities: 1 Extra Attack
Hands: 2
Requires: 12 Dex
Proficiency Type: Spear
Damage Type: Piercing
Weight: 15
Speed: 3
Usable by:
Druids (single, dual and multi-class)
Rangers (single, dual and multi-class)
Slaan Palke: Barbed Iron Doublespear +2
A doublespear is similar to a normal spear, but it has a tip on each end. Doublespears are exotic weapons and require a high dexterity to use properly. They reward their weilder with extra puissance in combat. This doublespear is particularly heavy.
Each end of this foul weapon is a barbed spike, the hooks and tips of which glisten with a powerful poison. The first record of this weapon's use was in the gladiatorial pits of a Calimport slave trader. Whether the slaver had the cruel weapon crafted to add spice to his deathmatches, or captured it along with a prospective gladiator from a distant land, is unknown.
THAC0: +2
Damage: 2d6 + 1 acid
Combat Abilities: 20% chance to poison with each hit (1 HP per second for 10 seconds)
Equipt Abilities: 1 Extra Attack
Hands: 2
Requires: 12 Dex, 14 Str
Proficiency Type: Spear
Damage Type: Piercing
Weight: 35
Speed: 5
Not usable by:
Mage
Thief
Cleric
Good characters
Melbauir: Radient Doublespear +3
A doublespear is similar to a normal spear, but it has a tip on each end. Doublespears are exotic weapons and require a high dexterity to use properly. They reward their weilder with extra puissance in combat.
Legends tell of the Morninglord giving certain Aasmir under his command lances of the finest quality, imbued with the powers of light. Whether this is a true Lance of Lathander or not, it is an amazingly graceful weapon, and its magic seems to flow from the dawn. Melbauir's glowing shaft feels light in your grip. It moves with both fluid balance and swift motion bordering on the supernatural.
THAC0: +3, +5 vs. Undead
Damage: 1d8 + 3, +5 vs. Undead
Equipt Abilities: 1 Extra Attack
Special Abilities: cast False Dawn once per day
Hands: 2
Requires: 12 Dex
Proficiency Type: Spear
Damage Type: Piercing
Weight: 6
Speed: 1
Not usable by:
Mage
Thief
Cleric
Non-good characters
Black Thunder: Javelin of Lightning
A javelin is a short version of a spear, weighted for throwing. It is not usable in melee.
This coal-black javelin seems to hum with latent power. It was the gift of Talos to a faithful berserker worshipper named Ulrik Thringor. This warrior met an unfortunate end when he accidentally shocked a druid while using this javelin to hunt near a grove. The druid answered with a lightning storm of her own, and Ulrik's crispy soul went to meet his maker.
The power of the Stormlord is evident when the javelin is thrown, for it becomes a minor lightning bolt. After throwing, the javelin returns to both its normal physical form and weilder.
Special: turns into minor lightning bolt which does 2d8 damage
Special: returns to thrower
Hands: 1
Proficiency Type: Spear
Damage Type: Electrical
Weight: 7
Speed: 3
Not usable by:
Mage
Thief
Cleric
Lawful characters
I hope you agree that these are fun weapons!
-- Nifft
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