I just wanted to say a couple things really quick.
First and most importantly, I thank you all again for your posts, ideas, and what seems to be a lot of interest in this topic... you are making my job a lot easier, believe me.
To those that helped me in my other post, with the scripting questions and everything, thank you very much, they turned out to help me actually.
Jalerho should be up and running soon, as said there are a couple complications, but it's nothing big.
Another reason for this post, was to say that if anyone has made a cool weapon before or something, like we're doing here, or has an idea of their own and doesn't want to wait for me, who can make them, feel free to offer them up and contribute your own to this work in progress. I'm not looking to take total credit, and honestly I wouldn't, because I know most of these are you guys's ideas in the first place. I'm taking down the ones I like, and I think I'll list some of the ones that I *know* will be in the mod. (Oh yeah, and thanks to those who've e-mailed me and things)
Jalerho's Nexus Crossing (Still toying with names) -
The Silencer +2
The Ballista +5
RiftSword +4
Dagger of Venom +2
Ring of Spell Storing
Ring of Disease (If you guys want it there, up to you)
Those are just a few of the dozen and a half weapons I've probably been working on and toying around with, not really having too much trouble with them, just trying ideas and seeing how it affects the game and such. I was working, as I said before, on an Armor that Poisons whoever touches it, and another set of armor that confers +200% protection from Fire and MagicFire (Which, if you don't know what that does, any kind of protection over 100% heals the person who gets hit. So like, 200% protection from fire would make you get healed for the full amount instead of taking any damage, or even a fraction of that damage.), and also enables you to turn into a Fire Elemental at will. It's a pretty nifty idea I thought, but I ran into a problem with the Fire Elemental Part, not realizing that Fire Elementals are so horribly weak in Stats, (9 Str, 9 Con, 9 Dex), which made encumberance an issue. I'll just implement another snippet of code that makes it so you get Fire Giant Strength (22) when you use that ability. That ability would be usable once per day, and for like a turn I guess. (Though I got a strange reaction to the duration too... which I'll have to look into.)
The Robe of the Super Magi, which I've seen posted all over these forums these days,

, is a bit too powerful to put into the mod, but what I'll probably make it for you Goulum anyway, so you can have it, once I get some time. (I guess anybody else who wants to put an order on the broken robe can do so too [img]smile.gif[/img] )
A ring or something that gives you an ability of casting StoneSkin and Mirror Image is a very cool idea by the way... since I happen to be a big fan of that combination myself... and it gives you so many extra rounds to cast whatever you want. I might use the idea of Sebastian's ring, or I might call it the something along the lines of the Mage's Life Saver. My brother had an idea about the Wing Buffet thing too, though I think what he wanted to do was have some item that casted Wing Buffet. [img]smile.gif[/img]
Any items that make it into the collection will be double-checked by me for grammatical errors, errors in gameplay, and also general cosmology compared to everything else in the game.
For those who want to make items too... What I mainly do is work from example. In my head, for instance, I have a good map of most of the items and spells in the game... having played it so many times. So if I want to know how to make an item do something, I find an item in the game that does something like what I want it to do, or exactly what I want it to do. So like, if I wanted, for a simple example, to find out how to poison someone with a weapon on each hit, I'd open up a weapon that did that... like the dagger of venom, or arrows of biting, or darts of wounding... something like that... and get it from there.
I'm going to do some of that same "learning" from some of the custom mods at Teambg and come up with why Jalerho is being a crackhead when he sees me.
I'll think on the Pipe of Elminster, I'll play with it a bit. The Long Horn and Long Bow I will look into, I might use those... what I want is variety, you see. I think the final list will be around 12-15 weapons, armor, and other various equipment.
A ring or something of Spell Immunity might be interesting, where once per day, at the beginning of the day, you pick a Spell school you're immune to, and I'd make the duration like 8, 12, or 24 hours.
Items that combine a couple of cool effects I'm looking for, like that Stoneskin and Mirror Image thing.
My brother had an idea for a Pimpin' Cane, which came from the great pimp of Baldur's Gate, Pimpin' Kyle... who was turned into a vampire later on in life. What would happen is you could use this Quarterstaff or wand to summon like 3 vampire courtesans to fight on your side for like a turn lol.
Good work Voltar on that amulet by the way... I always hated the Greenstone Amulet for it's charges... so I never used it. I honestly on rare occasions ever used charged items at all, aside from lots of potions and wands.
I still am probably going to make a collection of Elemental Weapons and/or Armor, and also perhaps a few weapons that are against a certain type of creature or race... like two opposing weapons of two races that hate each other.
I don't think there are any hat animations in the game Wedin, but you could use a spell animation that looks like it maybe, for whatever effect you're trying to create. What are the stats of that Hat?