My very first PnP campaign is still my favorite. It had a great DM who was also a good friend of mine. He distributed magic items based on quality not quantity. No character had more than 3 or 4 magic items, but they were all good quality items.
The best game I ever ran took years to develop and included a huge mish-mash of elements - INCLUDING some Marvel Super Villains. That was a lot of fun.
I like DnD settings with a good story line and a chance for some serious character development and role-playing. I like the characters to have moderate amounts of magic, but nothing super-powerful. I also like adventures that force the players to utilize ALL of their characters skills and abilities. I once saved the entire party because I decided to play a thief rather than my mid-teen level ranger. The entire party got trapped, but my thief had been scouting ahead. He managed to use his Hide in Shadows until he found and rescued the party. If I had played a fighter, all of us would lost our characters that night.
When it comes to combat, I believe the DM/storyteller SHOULD be rolling dice to determine the outcome. I also believe that ONE person should act as the DM/storyteller.
I'm having a hard time adjusting to the players adding elements or monsters to the story or adding characters as the story goes along.
In my Octagon thread, players are limited to only ONE character and are allowed NO MAGIC. This forces them to develop good strategies in the arena fights. Otherwise, they will just wind up being cannon fodder.
Make the players think, and provide an opportunity for their characters to grow.
I look forward to seeing what you come up with.
BTW, K.T., what do you think of my new sig?
[ 06-29-2002, 10:32 PM: Message edited by: Cerek the Barbaric ]
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth
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