quote:
Originally posted by Radiant_Memphit:
What should I get? What is the best weapon?
What race are you? If you're an Elf, remember that Long & Short Bows and Long Swords (and maybe Short Swords? anyone know?) are effectively an extra +1 to-hit.
Halflings get a bonus to slings... do they get a bonus to short swords, too?
Do Dwarves get bonuses to any weapon a Thief can use?
Anyway, an Assassin needs two kinds of weapon: one which is most likely to hit in melee and one which has a high rate of fire for missile. You want to be able to land your backstabbing, poisoned blow, and you want to be able to inject poison into as many foes as possible (while running away). If you have ToB, you have immediate access to a kick-butt +4 ninja-to and a +4 short sword (the ninja-to uses the skill for Scimitars)... you'll also have access to the Crimson Dart (dart +3, returns, 3 attacks/round). If you're an Elf, short bows are very attractive, as are long swords.
Scimitars really seem like the best deal here: +4 + electric OR +2 + extra attack, eventually +3 + poison + extra attack, very eventually +5 (on level 3 of Watcher's Keep). Long Swords are also very good. Daystar does double damage vs. undead, and is +4 to-hit and damage against anything evil, and what isn't evil? Very little worth killing. Namara is +2 to-hit but +4 damage and lets you cast Silence 15' Radius three times per day. Both are available immediately, no quest necessary, but some tactics and smarts are needed.
-- Nifft