Thread: Hazardous Times
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Old 12-08-2001, 03:23 PM   #149
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
OOC: The beauty of an RPG built like this is, that you don't need to go through all the posts. Your character is not supposed to know what others think and what happened to them, he or she just encounters them after which many things can happen. [img]smile.gif[/img]


Of course, you as a player can have the knowledge and use it (like you did with the npc). One of the dangers of informing your character of what happened to others is that it may make the setting quite complicated (for example, as a player, I may wonder how that person knew where Sorsha went and that Legolas was with her, as we've only left the village three or four days ago and never visited the town).
But there is room here to learn, and your character needs an excuse to join in.

Another thing, we do not know what happened in town, and will never find out. There is no need to give a detailled background as long as you simply have one. The characters are not aware of it, they only know their own thoughts, what they see and what they hear. If your character sat around a campfire, and told us, it would have an effect on te characters. If you were with us and would be ambushed because of your past, it would have an effect.
It's not a real problem, we could, for example, use the information to say something about your character, or hear about a murder in town (few witnesses, but they could have some information) and hunt down the killer (i.e. you). Just keep in mind that it does not really help anyone. That's not to say you should only post your actions, far from it, that would make for a very boring rpg.

What I would have done in your case, if you wanted to tell your short term historty, would be posting it as if your characteris remembering this as he rides through the woods. That way, you don't have to wait some two days in game time (four on foot) to get to the village, which is when we'll all be gone. Instead, you could arrive at any time.

Like I sad, there's room here for learning. Do keep it as it is, and find some way around current obstacles. If a character controlled by another player would join you on your journey, you could fall behind Legolas' little group and track them. Otherwise, I'll just build in another long journey to give you a chance to catch up (we walk, you're on horseback)
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