actually, I think, as long as the player/DM coordinate well, there is no need for dice
most of the time, DM can enforce an action without even having players' concious knowledge (instead of rolling dice) for the desire effect
ofc, there are times (in encounter) players tend to make themselves godly (hit everything, never get hit, never miss) it is up to DM to properly lead the players into right direction
sometimes, a DM can do:
The fighter stood there, weapon held determinely. He is going to die for this land, where his ancestors farmed and hunted over generations. He is prepared to die in his ancestor's name, to honor their proud bloodlineage...
the player will ponder "who is this fighter? what happens if I kill him? what happens if I dont?"
this way, a DM is encouraging players to roleplay the situation, instead of just throwing monsters hord in. and you dont need dice for roleplaying [img]smile.gif[/img]
also, create situation where players cannot fight through:
*a foe who is too strong to battle
*situation where players' best advantages are stripped away (no weapons, no spells)
there are many ways to avoid using dice. plain combat is just not fun to my taste, a good game needs spice
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