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Old 11-30-2001, 10:56 AM   #14
Dundee Slaytern
Ironworks Moderator

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 34
Posts: 11,063
Originally posted by Memnoch:
Mages are much more versatile than sorcerers, although it may not seem so at first glance. This is because the mage has access to a greater range of spells and let's face it, you can rest and memorize spells for a specific situation anyway. Mages are essential for any party as they can learn and memorize utilitarian spells like knock, wizard eye, etc. A sorcerer is more of a battlemage - they are best used as support mages (artillery mages I call them) with key offense spells like abidalzims, fireball, etc. where they can cast a large number of these spells in a fight. You can also use them as your antimage mage and get them to learn antimage spells like Warding Whip, Ruby Ray, Pierce Magic, Breach etc. They can easily disable the spell defenses of an entire party of enemy spellcasters. But you wouldn't want to waste one of their spell slots on a spell that you will not use that often, like a divination spell. They are battlemages, pure and simple.

Memnoch, we have already agreed that Mages have versatility in spell memorisation, what we were extolling was the Sorcerer's versatility in spell usage. In my solo Sorcerer Spell List, I do have spells like Knock and Wizard Eye, and having a 'battlemage' is nice. Being able to totally and utterly crush, annihilate, devastate your opponents before they can even whimper or plead for mercy is always a good thing.
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