Well, in the beginning, I use a Stoneskin + Mirror Image + Melf's Minute Meteors combo to take care of Golems. I try not to use my Sorcerer for melee as that is not his main strength. He
can melee, but only to a certain extent. Clay Golems are more difficult to take care of, but 3 Lower Resistances will take care of them( and liberal amounts of Magic Missiles afterwards of course).
The reason why I do not rely on my STR is because I prefer wearing the Belt of Inertial Barrier which, to me at least, is more useful for my Sorcerer.
It reduces stupid deaths too if I accidentally set off too many Skull Traps near my Sorcerer. [img]tongue.gif[/img]
-5 AC may seem a lot, but it is practically worthless against high-level enemies. Not to say that it will not reduce hits, but Stoneskin will stop them cold anyway, freeing up item slots for other items like Ring of Wizardry/Ring of Acuity/etc... My Sorcerer does not wear Cloak of Mirroring though, he wears Cloak of Protection +2 since he has an eight-hour Spell Trap from the Staff of Magi.
Mirror Image takes cares of area-of-effect spells like Fireball/Cloudkill/Abi-Dalzim's Horrid Wilting/etc... Strange as the logic may be, it does takes the hit for you, despite the fact that they are AoE spells. I still want 17 CON though, for the security blanket.
If your WIS is high, you have a better chance of getting good choices for the Wish spell. Some examples,
All party members' stats increase to 25 for 4 rounds.
Make as though party has rested and rememorise all spells.
Improved Haste on all party members.
Hardiness on all party members.
Greater Deathblow on all party members.
If you cast Protection from Magical Energy beforehand.
Cast ADHW on everybody.
And yeah, Monks are powerful, I will give you that; but can they complete ToB without resting once? This is because I am going to try to complete ToB within 1 week or less( gametime). [img]smile.gif[/img]