*nods back to Aurican*
*thinks he really should get to work on the quests*
I think the Archer-cleric can only spend two points on slings because it's a fighter-cleric combination (roughly). The warrior part allows you to spend up to five points, while the cleric would only allow one point. They then allow you to spend two points (you'll see this with any warrior/something else combination) instead of the five/one.
The disadvantage being an archer/cleric is mostly that you can't use missile weapons other than slings. The bonusses still apply though.
Just wondering: you could also play an archer-druid if your stats were high enough, right?
BTW, if you don't have ToB and you've got too any arrows, sell them. I played through the game with a large stack of regular arrows, 40 +2 arrows and 40 acid arrows. Hardly needed the special ones...
But that's because I have a 1-use-fobia. It takes a lot to get me to use potions, wands and scrolls (except healing potions). Heck, I didn't even use the called shot and other x-times per day items and abilities. Which, by the way, is one of the reasons I think the archer is so powerful. Legolas was great even without those special abilities and arrows.
One more thing about the heartseeker +3: you can get an additional +7(!) thaco bonus with it once per day. High level archer + Heartseeker +3 + Heartseeker ability + arrow +2 + Bracers of archery = an almost guaranteed hit against whatever you're up against (we're talking large negative THACOs here [img]smile.gif[/img] )
Yes, my paladin friend, Archers are great!
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