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If I'm looking at theme alone, it isn't bad to use because it's a priest spell. The chill touch and spirit armor are necro spells tho. I'm sure, in your quest, there are reasons why a paladin will resort to having a sword touched by necromancy, if that's part of your theme. That may be a good reason why you want the int to be high and for the sword to be intelligent- the necromancy on it.
Yes, if you look at it spell wise, 2 of those spells are necromancy spells. But the sword did not get touched by necromancy, and the character was not a paladin by then, Remember, she is now a Lawfull Evil Fallen paladin. Something happened to the character, something strange that made the character lose her memory and that turned her evil. The sword, being soul bound to her, is simply an extension of what she is now.
I am using spells like abilities on the sword, because the game engine is limiting.
This would be the description of the sword in a pen and papar game.
This Holy Sword has been corrupted by an unknown source. The sword radiate evil, and is surrounded by darkness. When wielded, the sword surround its wielder by an armor of pure darkness. Every hit from this weapon has a chance of doing 1-8 extra damages and giving a penalty of 2 to the victim's thaco. 3 time per day, the wielder can use the sword's link to the negative energy plane to create feeling of doom in the target, giving a moral penalty of 2 to to all roll the target make in the next turn.
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In looking over the chill touch description, is that -2 THACO from each hit of the chill touch acuumulative? Let's see, 3 dooms = -6 THACO and -6 saves. Each chill touch after will inflict 1-8 points of magical dmg. Each hit will add intop of the dooms another -2 THACO. So in the heat of battle you have HIGH chances to NOT get hit PLUS you're dealing out what , 1-8 magical dmg AND 1d8+5 dmg? Like I said, hasted, that's one mean lady.
Chill Touch should not be stackable. In dungeon and dragon, no two same spells can ever stack. I made the sword keeping that in mind, so playing by the real rules, at max the target could get a -2 penalty to all rolls for a turn (a doom spell) and get a -2 tacho penalty (chill touch). Regular holy sword are one handed, but I am thinking about making this one two handed, because I don't want the character to be able to dual wield another weapon or use a shield.