I know about having to revert the sword back if the character become good again, but by the time I figure out how to make the quest and change the character's aligment back, changing the item will be no problem.
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The dooms and chill touch seems to be good for big baddies even when going solo against them. After 3 dooms are casted, each chill touch should deal out considerable dmg especially if the paladin is hasted; that's good melee dmg ontop of the chill touch - 2 for 1 all in one sword.
Do you it is too much? I think it is ok, since if the character use the 3 Doom spell, he won't have any more for the day. I wish they will patch the stackable Doom spells. This should not be like that.
What do you think about the theme of the weapon? Chill Touch and spirit armor give it power that can be associated to undead, and Doom can also be associated to undead. and SPOILER... Undeads have a big part in what happened to the character.