Ironworks Moderator 
Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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Ok, I will post an item too.
First, before posting the item, I will post the character to wich this weapon will go:
As I said earlier, I am working on an evil mod. One of the character I have created is:
Female Human
Fallen Paladin 12/Mage 9
(The Fallen Paladin Class is inactive for now. Yes, Fallen Paladin can't dual class, but for roleplaying reason I needed the character to be able [In D&D third edition Paladin can dual class], so I created a Fighter kit with the exact same Abilities and Penalties than a Fallen Paladin)
The character used to be a Paladin, but she went on a Quest, and something happened (wich she don't remember, it will be revealed in a subquest, with the ability convert her back to Lawfull good if you want, althought she can never be a Paladin again)and when she woke up, she could not remember anything. She joined with a group of evil adventurer, and later converted to magic.
Now, I was thinking about giving her a custom item, so I had this idea: "What if she had an holy sword, but the sword was linked to her, so when she turned evil, her sword turned evil too (I might might make the sword intelligent, if I can find a good reason to do so)"
So I took the Basic Holy Sword According to the Dungeon Master Guide:
Long sword +5
1d8+5 damage, +1d6 holy damage to evil creatures
Regular Longsword speed
When wielded, give spell resistance of 15% with a radius of 5 foot.
Can cast dispell magic at will at a caster level equal to the paladin's level.
I left the damage as is, but instead of +6 to evil creature, I made the sword cast Chill touch on every attack (saving throw negate) The damage and thaco penalty of the spell are a little higher than the +6 is, but since Chill touch is 1-8, it can do some crappy damage, and at high level, monsters tend to make all saving throws, so I won't add any extra penalty to the sword to compensate. Then, instead of Magic Resistance, I have the sword cast spirit armor on the cater. And instead of Dispell magic, and since spirit armor is a little more powerfull than 15% magic resistance, I have the sword cast the Doom spell 3 times per Day. Now, I want the sword to be usable only by this character, and only once the Fallen Paladin Class is active again, but I don't know how to make that, so instead, I restrict the item To Lawfull evil Fighter with an intelligence, wis and cha of 17+ (The requirement to be a paladin and to dual class to mage)
So, here would be the stats of the sword:
Long Sword +5
Regular long sword speed
Every hit cast Chill Touch, with the regular saving throw to negate.
When Equiped the sword cast spirit armor on his wearer.
Can cast Doom 3 time per Day.
In the description, instead of saying That it is restricted to Lawfull Evil Fighter with 17 int, cha and wisdom, I just say that this is the character's sword. Most people would not have a Fighter with those stats, and would probably not think about trying it on the fighter.
Now, add a red or black effect around the sword (or possibly both, alterning every few seconds) and you have a nice Unholy Sword.
[ 02-28-2002: Message edited by: Luvian ]
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