02-23-2002, 12:32 AM
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#28
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Drow Priestess 
Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
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The way I do it is to begin with the weapon idea (I want the standard Maul of the Titans), then I load a basic non-magical version of that item (such as "hamm01" for a hammer) into IEEP (available from TeamBG), and add the effects I know how to easily create: make it 2-handed with the "attributes" button, set the enchantment level to +4 (or whatever), make the damage 2d10 + 4 + strength bonus, set the weapon speed to 8, etc. If it needs equpping effects such as "reduce movement rate by 20%" then I add that on the first screen; effects such as "33% chance to knock foes back 10 feet" are added on the third screen. Finally, I make sure the proficiency type and paper doll settings are correct, then save item. Go to "Infinity Add-On Patcher", choose "export an .iap file", add new other (my maul item), save the .iap file, then import the .iap file into the override folder. This allows me to add my own text (on the second screen of the item maker).
Others simply create the item and save it in the override folder. Both methods allow for CLUA creating the item into the game.
As with everything new, experiment slowly at first, investigate currently existing items, and get a notebook for a scratch pad. Eventually, making items won't take too terribly long.
My latest:
Breath of Kyudo Master (composite long bow +4)
Long ago in the distant land of Kara-Tur lived Seiyu Shinjo, the venerable Master of Kyudo, Art of the Bow. Being of advanced age, his students began to plead with Master Shinjo to create a bow, so that he could leave a physical legacy to match the legacy of his instruction.
The aged Master finally agreed and crafted a bow of surpassing quality, putting all his knowledge and heart into its creation. This was the bow with which he taught others until age forced him to quit.
A powerful wu-jen who owed Master Shinjo a favor further enchanted the bow, creating a link between the Master's spirit and his bow. Upon his death, part of Master Shinjo's spirit passed into the bow; this gave the bow an unearthly whitish glow.
In life, Shinjo was capable of astonishing feats with his bow, such as being able to hit targets without looking or placing a bow through the eye of a foe from 150 meters away. Part of his skill is granted to the wielder of the bow, which cannot be used by anyone of evil alignment. How the bow made its way to the West in unknown.
Special:
Foes may not hide from the sight of the wielder of the bow.
The fine construction allows users to add their strength bonus to damage inflicted.
STATISTICS:
THACO: +4 bonus
Damage: +1 bonus
Weight: 7
Speed Factor: 5
Proficiency Type: Longbow
Type: 2-handed
Usable By:
Any Non-Evil Fighter or Monk
Anyway, my last piece of advice would be to advise against making "uber" items; it can really take away from your game enjoyment.
@Morgan Corbesant: All I would need to know now would be your character's alignment, class, and race (to limit the usability of the ninja-to). Once I add these final touches where should I send it?
[ 02-23-2002: Message edited by: Azred ]
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