I'ma bit bored and the posts are rather thinning down.
If you could make a weapon to better your game or purely just out of fun, what would it be like? Nothing too outrageous like a 10k dmg dealer heh...
I've thought of:
Dawn's Light
Created by a local smith of the Versathe Valley during a time of peace. This weapon was intended to be used by the smith's only brother who was his town's Magistat. Magistats were lead figures who secretly dealt with the town's outside problems. Not much is written about these figures since it was clear they wanted to remain anonymous as if they never existed for many reasons. The smith forged two blades from ore that was only deposited within a small mine deep in the valley. Not much can be said or is known of what metal the blades were made from. Each blade took 5 years to create. The process was a long and arduous one entailing much sweat, sacrifice, and even bloodshed. The journals and lore as well as much of the town was washed away many years later by a terrible tide from the westward skies. Some said it was the wrath of a God though not many knew which. Although the town was destroyed and the people dead and gone, this sword as well as it's brother sword have found their way back into our world today.
This weapon has a rather dull look to it when first glanced upon. The hilt seems to be made from white,hardened sewn hairs, of which animal or being we know nothing of. Rumor has it that they were once part of the mane of a white dragon of the Emerald Clouds.
weapon:
non-magical bastard sword
2d6
weight 8
required str 18
speed 2
restrictions
only true neutral classes can wield it.
**special abilities
In the hands of a true neutral descendant of the Twin brothers lost in time does the magic reveal itself. The sword can be controlled to either be magical or non-magical for different situations.
the stats change drastically
magical
2d6+2 fire/cold/poison/electricity
weight: 0
required str: 0
speed: 0
ac bonus +2
fire/cold/poison/electricity/magic resist 20% increase
immunities: domination, imprisonment
3 times a day can be switched to magical or non-magical.
2 times a day can cast cure medium wounds.
1 time a day can cast horror with a saves vs spell made at -4.
Seeker of energy ( 15% chance that the sword will drain 20% lifeforce and magic resistance from target on a successful hit with no saves being made, magic resist is not checked)
(considered +4 enchantment [img]smile.gif[/img] )
(wanted to throw in it's a +5 THACO weapon when magical.)
When equipped in the right hands, the blade vibrates sending out an ethereal song that forces all humanoids and dragons in a 50 foot radius to fall asleep for 3 rounds unless they make a savings throw against breathe weapons at a -2. This doesn't affect the wielder nor the wielder's twin holder but will affect all party members. It is advised to use this when in dire of emergencies and only when the one person is in combat alone.
If in the presence of it's twin, the sword will glow a bright blue showing etched writings down the length of it's blade.
The twin sword glows a bright red and has different immunities.
Not many know of these swords much less possess the ability to unleash their powers.
[ 02-19-2002: Message edited by: PeeWee ]
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<i>just,</i><p><b>PeeWee</b><br />
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