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Old 02-24-2002, 02:16 AM   #39
PeeWee
Manshoon
 

Join Date: January 25, 2002
Location: Houston
Posts: 216
Nothing serious but....


1) I don't like the hide in shadows and detect traps being modes. It's either you hide or detect but can't do both simultaneously. I would have preferred being able to do both as some higher skill later on for thieves.

2) This might not make sense, but I don't see two seperate backstabs from thieves who do use two weapons. I mean if you aren't going to get any more points that can go into two weapon style, at least give thieves the chance to land two simultaneous backstabs IF they do hit( the odds are bad as is with the offhand penalty).

3) Melee classes should at least be able to spend more than 1-2 points for two weapon style. If this happens, I don't mind my thief not being able to backstab with two weapons.

4) Alot of bad npc AI and also bad pathing. Also for moving the party with scripts on, I don't like how the path breaks when a thief hides in shadows from the script. I thought there was a fix for this in the latest patch but there isn't. If you have set a destination point for a thief who stops to hide in shadows, he should attempt to reach that point after the hide failed or is successful.

5) Lack of customization for paperdolls. There is a crapload of icons and a method for importing more; there should have been some method to easily change the dolls or some sort of selection other than one.

6) The inability to pass up the cutscenes. I agree it's very annoying having to go thru chapter one and not being able to pass thru the first cutscene, although I heard a patch can reduce this time.

7) Too few npcs. Most of the npcs can be acquired in chapter two alone. There should be more and different npcs found later in the chapters.

8) No toggle for some of the special effects of spells like spell trap.

9) The random effect from moving around npc party members. In nonhostile situations, one character can move thru 3 guys blocking the path. Each of the three guys appear to get bumped away so that the first guy can move to his destination point. Yet, if those 3 guys were blocking the path and the first guy was trying to melee something in front of them, they would not get bumped in this situation. If so, it's random. Somestimes I see the first guy taking the LONG route which is really no real route to the hostile npc. He just wanders.

10) not being able to bring up the description/textbox of items in chests/shelves/bookcases or other areas.

11) I also didn't like that the protagonist was the only one who could find a familiar. Other mages need loving too.
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