First, Dimension door went because sequences in the game were activated by you running over tiles and activating them, dimenson door would have messed that up.
I wanted the element of fun there was in BG1 like you know when you wandered into some random house in the docks and something you didnt expect at all happens. You could just wander in BG1 and stuff would happens.
Fighers didnt have enough variety, you go up a level and you lose a point of thaco, WooHoo, ToB fixed it with the abilities but they were a litte dull in vanila SoA.
There should be more possibility for evil, in SoA if you were evil you would be punished for it and it was less rewarding. Wasnt that different either.
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 <br /><br />Non Serviam.
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