Well then I missed the beholders entirely. Do you get to them through the sewers, or does the "chapel key" come into play? I found the mind flayer and wizard that had Haer (forget his name) entrances.
I didn't think the mind flayers were too bad. I'd rather face a colony of those then one stinkin greater wolfwere (see my other post). I would try to lure them one at a time via arrows from a hidden thief, into another room where I'd make pate out of his flabby little head. They have pretty low morale and wind up crying like a little elfin girl if you get a good whack at them.
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