Hi Hilm! I'm probably too late, but here goes my wish list:
1) Named Familiars. I want my rabbit named "Bun-Bun"!
2) Neutral Quest Options. There really ought to be a neutral path which sometimes gives you a positive rep point and sometimes costs you one. The good path is very well developed and the evil path is at least present, but there's no mention of actual neutrality. (IMHO the idea of a 'true neutral' is contrived, but if you're trying to role-play a druid or priest of Helm that's what you gotta try to do.)
3) One Evil Thief. A halfling assassin or a half-orc fighter/thief would be very cool. You'd think that evil thieves would be as common as good or neutral ones.
4) More Ice, Acid, Lightning and "Sharp Rock" (Earth-based: iron, stone, crystal, steel, etc.) spells. There're too many Fire spells in the game.
5) Missions where stealth actually matters. Fights that you get full credit (in XP) for avoiding just so long as the primary mission gets done. Assassinations are a good example.
6) More random encounters & actual wandering monsters. I want to have to make my thief (or other scout) work on the way out as well as the way in! Also I'm tired of facing groups of known composition. More randomness! Each encounter ought to be different!
7) Random dungeon generation! This might be impossible with the infinity engine... it would totally kick butt though!
8) Random theft / assassination mission generation! This wouldn't need more any random dungeon generation, just random traps, items & guards. You'd probably only need 3-4 types of houses.
9) More race-specific weapons, armour & other magic items. I see no reason why a Half-Orc ought to be allowed to wear armour made for a Dwarf or Halfling, and vice versa. Thus finding Full Plate for your non-human PC could be a mini-quest in itself.
Thanks,
-- Nifft
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