Thread: team members
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Old 02-17-2002, 08:34 AM   #3
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
quote:
Originally posted by Xzephiroth:
I would like anybody here to tell me what a well balanced team looks like beacause mine is for now:
Main Char/ Bard
Minsc
Jaheira
Viconia
Aeris
Yoshimo

I think i got too much druid/clerc so id lika ya to tell me wich char i should get in my team.
Mat.



POSSIBLE SPOILERS (not sure, so will say it anyway)
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Honestly, I found that going with more than 2 priests is kind of a waste, especially if you use the (extremely plentiful) healing potions you find along the way. Jaheira and Aerie both handle the druid and cleric parts, respectively. However, Viconia and Jaheira do, too. But the problem with Viconia is that she becomes unhappy if the party goes above rep 12, and leaves at rep 18. If you're planning to stay very neutral (rep 8-12), or planning to go evil, then keep Viconia and dump Aerie. If you are planning to be a good guy (remember, Jaheira becomes unhappy if rep hits 18, so you can't be TOO good with her in the party), then dump Viconia and keep Aerie.

I notice that you only have one dedicated warrior (Minsc); Jaheira is okay once you get some good equipment on her, but you need something more than that. If you are going to be neutral to evil (i.e. dumping Aerie), then add Korgan in her place (he's in the Copper Coronet). The reason I say you replace Korgan with Aerie is because the two don't get along in the same party. If you are going the good guy path, then you have some choices to make, due to the number of good guy warriors out there. The problem is that the three best ones (Keldorn, Mazzy, Valygar) have quests attached to them; you have to start their quests to get them in the party. Keldorn is a powerhouse, but the quest he is found in is tough (the Unseeing Eye quest); you may not be strong enough yet. The same is true with Mazzy (Umar Hills quest). Valygar is the weakest of the three, but is easiest to find (in the big cabin in the Umar Hills). However, once you add him, he wants to go to the planar sphere (another very tough quest). If you want to do some of the other things around town first, then add Anomen. He may be another cleric, but he's a decent enough front-line fighter to hold you until you add one of the other 3 guys to the party (then kick him to the curb, since his ego will irritate the hell out of you).

I would also ditch Yoshimo for Jan. If there is one class that you can truly be skimpy on, it is the thief (the only things you actually NEED one for are finding traps and opening locks). It is nice to have a thief that can do all the special things that they can do, but not necessary by any means. However, you cannot be skimpy on wizard (you'll find this out rather quickly as you go forward in the game). Jan is both thief and wizard; you need more wizard without sacrificing on thief. Nalia is too weak of a thief to fill this role in your party. With Jan in the party, you should be just barely strong enough at wizard until you get Imoen back. Once you get Imoen back, kick out Jan. Imoen may be limited at thief, but she is strong in the areas you need one (open locks and find traps). She is also dual-classed; she will probably start out around the same level as Jan in the wizardry department when you find her (maybe a few levels behind), but she will fly up in levels rather quickly, far surpassing Jan in the wizardry department in a short time.

I hope this helps!
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