Thread: Sorcerers
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Old 10-11-2001, 09:06 PM   #23
Burrtoe
Elite Waterdeep Guard
 

Join Date: September 11, 2001
Location: Toeville
Posts: 32
Fuzzy, you only get four 8th and four 9th. I'd drop Wail from your 9th list. Horrid Wilting at 8th is good, improved mantle isn't that great. Your 4th level selection could stand to lose spirit armor and fireshield and replace with icestorm and greater mal (I think that one is 4th level). Might want to take a look at melf's minute meteors, that's a good one to have. I'm not a big fan of chromatic orb, creatures get +6 to their save for that spell.

I won't go into more detail. Always seems like that all sorcerers/mages end up almost identical. Same gear, same spells, etc. I think some general guidelines would be better. I'd say have at least one spell per level that does damage (except 9th since you get the quest spells). And go easy on the defensive stuff. Get all of the sequencers and contingencies. Try and cover all the areas of damage, like fire, cold, acid, and so on. I don't see any cold spells on your list.

Overall, your choices look pretty good.

The Toe
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