Quote:
Originally posted by StarVid:
1)I read somewhere that wild mages (or was it mages in general) should stay away from daggers. Does anyone agree? If so, why?
2)Obviously, I'll be getting a proficiency in staff. But by level 12, I'll have two other slots for weapons. I was thinking of taking the sling, and then for the next, I'm at a toss up between thrown dagger, melee dagger, and darts (for the RoF), any tips?
3)My mage as 16 Con (I need all the hps that I can get), but I still worry that some mage will cast a Abi Wilt or something and take him out. Do people who play single class mages find they get hit a lot? If so, how do you protect yourself?
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1) There are some very nice daggers in the game, two that you can throw and will come back to you. (I assume you don't want to tank with your mage.)
2) Slings rock, but you'll want to give the best ones to your Cleric or Druid. There is a magic dart which will return to your hand, and you get 3 attacks per round with darts, so that's not too shabby. Before you get it though there are many magic darts which no-one else really will use.
3) Keep your mage away from combat! Cast Project Image or Simulacrum. Get the Belt of Inertial Barrier (reduces magic damage by 50%).
Finally, Wild Mages are a lot of fun. :-D
-- Nifft