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Old 09-25-2001, 08:33 AM   #1
StarVid
Elminster
 

Join Date: September 23, 2001
Location: Istanbul (not Constantinople)
Age: 46
Posts: 486
To Aelia
Okay here's what I would add/take out:
Level 2: mirror image (out), resist fear (in)
Why resist fear? I can have a cleric cast that and their spell is better, no?
Level 3: skull trap (out), fireball (in); if you're not soloing then put haste in for web
I picked skull trap over FB because I can get plenty of wands of fire and I hear there are a lot of fire resist creatures in BG2, especially ToB. Am I wrong?
Level 6: death spell, summon nishruu (out), true sight (you must have this one!), improved haste (if you're not soloing)
I was told that deal spell is pretty useful at killing summoned creatures. Furthermore, if I have Keldorn I thought True sight was not all that necessary (I was still reluctant to give it up though)
Level 7: finger of death (out), mordenkenain's sword (in)
With it's crappy thac0, is the sword all that much better than finger of death, which will definitely do some damage?
Level 9: wish (out), power word kill (in)
I thought the power-words only worked on chars below a certain amount of HP. Besides, I can wish to have all my spells rememorized, which is incredibly valuable, no?

Dundee:
I didn't pick dispel Magic because I have remove magic which is more party friendly. Do I really need both? And at the cap for BG, the tables I have say that you can only have 4 L3 spells. I choose spell thrust, because I thought it would be useful to have until I got to be a high enough level for the other anti-protection spells. I decided against emotion because at higher levels, charm spells are pretty useless considering how easy it is for everyone to make a save. The same applies to feeblemind.

Thanks again both of you for your input.

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