Thread: new kit contest
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Old 09-13-2001, 12:05 PM   #1
Amergin
Zhentarim Guard
 

Join Date: May 28, 2001
Location: memphis,tn
Posts: 375
ive been severely tweaking my games with new kits, spells, npc's, quests, and items just to add to the replayability. much more and i could put out an expansion

to the point, both to test my abilities and reward creativity, id like to make a kit that [\i]somebody else[\i] wants done.

first, describe the kit, what class it belongs to, and most importantly, tell why it should exist. in other words, justify it in contrast to the already available ones.

next, give as many specifics as you want. race and class restrictions, weapons proficiencies, ability scores needed, etc. offhand id say dont limit it to just humans as they already have unlimited access to every kit.

finally give the innate abilities it should have. fyi, any ability or effect that any item or spell has can be duplicated as an innate ability, so do NOT replicate innates that another kit already has.

im looking for creativity here so making a kit that looks like an already existing class(es) or kit wont work.

as an example, here's one im fond of:
Spirit Walker: mage kit, min 17 INT 16 WIS, no missile weapons, limited to 4 spells per level but has increased casting speed and can cast +2 spells/level, cannot wear ANY type of armor (cloak, robe, bracer), permanent detect invisible (like a lich), healing spells/potions do not work, once per day can irenicus-ize (spells cast one after the other) for one round (fatigued after), immune to hold, +4 to poison saves
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