Dual classing comes to humans only AFTER they reach second level.
ONE thing to note, you get proficiencies right off from using the warrior model. This is good but you get even MORE proficiency points for rangers. They too have racial enemies which makes them formidable comrades.
The warrior classes : fighters, rangers, and paladins get 1-10 hitpoints per level for the frist 9 levels.
So the warrior classes could get as much as 10 hitpoints per level. This goes til lvl 9. At lvl 9, any of the mentioned classes above can be at 90 hitpoints. You ALSO get bonuses from high constitution.
Humans have a max constitution of 18 which adds +4 hitpoints to what they get per level.
I would get a warrior to at least lvl 9 to get maximum usage out of this table, then dual him to another class. This gives the most hp but you can dual anytime after level 2.
I believe barbarians have a hitpoint table with a range of 1-12 instead of 1-10 for the first 9 lvls.
The human race is the only race which can dual class....while others can multi-class ONLY if their stats meet the requirements for both.
If you wanted to multi-class an elven fighter to mage, he would need to have the proper mimimal stats for both fighter and mage. If he doesn't, then you wouldn't even see the multi-class selection box highlighted.
And just because humans can dual class doesn't mean you can have a paladin dualing to a mage. There are restrictions.
So hope that clears up some of the confusion.
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<i>just,</i><p><b>PeeWee</b><br />
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