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Old 07-22-2001, 11:12 AM   #10
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
Quote:
Originally posted by The Black Panda:
I don't understand the mage levels though...what do you mean when they go "+ or - 5 each time?"

And any way to improve spell casting time? I'm tired of waiting for one spell to finish and another one to start! Suggestions?
Many of the spells in the game have characteristics based on level (for example, fireball does 1d6 per level, max 10d6). These include range, effects, etc. With a wild mage, your level (at least as far as the spell is concerned) fluctuates from five levels lower to five levels higher than your character's actual level. Each time you cast the spell, the level will be different with each casting. For example, a 10th level mage casting Sunfire (1d6 per level, max 15d6) would do 10d6 every time. A 10th level wild mage would do anywhere from 5d6 (fifth level) to 15d6 damage (15th level), varying every time they cast the spell.

To speed up casting times, try the Robe of Vecna.

SPOILER (ToB):
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In ToB (which you would need to have installed to (legally) play a wild mage, anyway), there is a 10th level wizard spell called improved celerity. This removes the gap between spell castings for a few rounds. Other than that, no way to stop the sitting around between spells.


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