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Old 08-16-2001, 02:05 AM   #4
WizWom
Elite Waterdeep Guard
 

Join Date: July 16, 2001
Location: Naperville, IL
Posts: 16
Personally, I, too, get bored with the "ooh, I cast a flame arrow this round" that most mages end up doing. It can be effective, casting your combat spells - flame arrow, acid arrow, fireball (early, when the monster are away from the party), chromatic orb (the unlisted effects are NASTY), magic missile (when you have 7 or eight they kill quickly), chaos (when the enemy is in your midst and numerous). To counteract this boredom, and take care of the typical enemies, who are so much below you, I start off as a fighter, and dual-class at a favorable level, like 7 or 9. Now, you can hit better (L9 ftr = THAC0 of L18 Mage) and you can wear and weild a lot more - helms, shields, armor (in a pinch, when all spells gone, or the Bladesinger Chain +4 very late in the game), swords, etc. Plus you get a bunch of hit points, because you started as a fighter & get the high con bonus for those levels. For 64000 exp, it's a great idea. Not quite as good is dual-calssing from a thief.

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