Monks are indeed perhaps too powerful. But still fun to play! I'm currently playing a level 20 monk equipped with 3 critical items: Girdle of Fire (Frost? forget which one...) Giant Str, Cloak of Mirroring, and Ring of Free Action. Since the hands do 1-20 dmg per hit and she attacks 7/2, in the first round I typically average (and almost never miss) 80 - 100 damage. Get a few critical hits in and it's 120+. My monk would happily take on a berserk fighter any day, though a good backstab would probably take her out. 2 - 3 rounds and the monk can tear through high level Stoneskin no problem - it's the pesky immunity to magical weapons that renders her temporarily useless.
As an example of what the monk equipped above can do: took out a lair of beholders (underdark) all by herself with maybe 2 healing potions and no reloads. And while a fighter with that cloak kicks arse as well, the monk's natural resistances and additional attacks per round put the monk over the top.
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