Thread: Itme Codes
View Single Post
Old 07-15-2001, 01:33 PM   #5
Azred
Drow Priestess
 

Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
Quote:
Originally posted by Skydracgrrl:
...you'll need to download: 1) TeamBG VB6 package, 2) biftool and Windows Front End v1.0.0, and 3) the Infinity Engine Editor Pro. Install and/or unzip these programs then start with the biftool. This will extract all item files (for example) and put them into the "data" folder under the name "items"; it will then contain files such as "bow12.itm" or "sw2h10.itm". Use the IEEP's Item Fixer section to load individual item files; after altering them, or creating one from scratch, save the file into the "override" directory....
Now where have I heard that advice before?

Creating a bag of holding will be more troublesome than for normal items, as the Bag is treated like a store. I was trying to create a quiver that would hold hundreds of arrows, but wound up going back to the drawing board more than once. Unfortunately, I haven't picked this project up again. Maybe I'll look at it some more today, or maybe I'll just make the quiver create arrows whenever you need them.

------------------
An intelligent mind is the key to the universe.

The most distressing thing about practicing magic is the fact that even the most learned sorcerers cannot accurately describe what magic *is*....

[This message has been edited by Azred (edited 07-15-2001).]
Azred is offline