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Old 07-13-2001, 05:37 PM   #19
Northraven
Manshoon
 

Join Date: July 13, 2001
Location: Currently a land called Weyrth...
Age: 45
Posts: 195
In response to DonkeyWan, here is my take on the weapon speed/damage/etc. situation:

Bigger, more damaging weapons are generally slower but one has to remember that the speed factor only determines when an attack gets made in a round, not how many attacks are made in a round. The number of attacks is determined by things like class, lvl, and weapon specialization. So a tank wielding a +5 2-handed sword may strike after the thief with the fast +2 dagger, but I garuntee that he will hit a hell of a lot harder...also fighter types generally have more hits/better AC and so can afford to take a few minor hits before they deal out their devastating attack.

Another consideration with big, slow weapons is that taking proficencies in specific styles ie. Two-handed weapon style actually gives bonuses to speed factors, helping to curb the slow attack problem. Some magic weapons have faster speed ratings also.

I'm currently playing as an assasin, so I have no bias against fast-hitting small weapons, but to see Keldorn chunk something with the Holy Avenger IS a thing of true beauty.

As they say in the strategy guide, "Black and Brown Dragons are immune to acid...but nothing's immune to a Holy Avenger..."
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