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Old 02-05-2002, 09:38 AM   #1
PeeWee
Manshoon
 

Join Date: January 25, 2002
Location: Houston
Posts: 216
I just got thru replying to another post where I had a few questions about the rules of the game...

Is this the correct way to interpret the way MR is used along with a saves throw:

spells or spell like abilities will always have either saves throw neg for no dmg , 1/2 for half dmg , or special for any other means dmg is calculated.

Some spells or abilities will overlook any resist. There will be certain situations where a description will be given, if the player character is using an ability or spell, stating if the npc makes a saves throw, dmg will be gauged on this alone and won't factor in resist. Here magic resist won't be checked. Like a side effect of using a club with +3 fire on a fire elemental here will cause 3 extra fire dmg to the elemental even tho it will be 100% fire resistant.

Other times, magic resist will be checked during the last stage of dmg calculation based on that npc's resist to your specific spell/or some ability.

There are times when your saves throw will lessen the dmg taken and if you have any resist against spell or ability, this will lessen the dmg even further. There are times when there are no saves throws made.

example: I have a 25% fire protection cloak on. I'm hit by a fire breathing dragon. I will have to see how much dmg is done first.

He deals out 50 fire based breathe dmg. I look to my saves throw chart and have to beat my breathe number of 11. I roll a 14 and Now have to see if it's Neg or 1/2 or falls under special. I take 1/2 dmg even when I make a successful roll. So now I take 25 dmg.

Now from that, I add my resist. 25% of the dmg is resisted since it's fire based. So I take 20 dmg from the hit.

Is all that correct so far?

Now comes in the effects of using a weapon...

What happens when I make a succesful hit with an item that deals +3 fire dmg against an npc like a fire elemental? If the description of the weapon didn't say anything about ignoring resist, then the fire elemental wouldn't suffer from +3 fire dmg correct? Assuming he's 100% fire resistant, what happens here? He gets the dmg from the melee calculation, but since he's 100% resistant to the fire, does he get +3 hp or something like that?

Just curious and mostly tired.... [img]smile.gif[/img]
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