Hi Jerr,
I'd rather have continuations of the normal stronghold quests, especially the Thieves' Guild. There's so much that could be done there: fighting the Order if you decide to enter the slave trade, fighting the Slave Lords if you don't. Fighting the Rune Assassins who want to move in on your territory. Killing either the Twisted Rune, or working for them and killing the (VERY HEAVILY GUARDED) Council of Six.
Doing individual extortion jobs, where both charisma and violent reputation count.
Doing smuggling jobs and housebreaks, where stealth counts.
Some jobs of moral ambiguity, like assassinating clerics (good or evil ones, which ever's opposite your alignment).
-- Nifft
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