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Old 07-04-2001, 09:17 AM   #6
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
Quote:
Originally posted by Sharpedge:
Yeah, they can be a royal pain. The best thing to do is make sure at least one character (preferably your main character) has a really good AC, say -5 or better. Make sure the Greater Wolfwere is attacking that character, and have everyone in the party hasted. Order everyone in your party to attack the beast and if it turns on them, retreat them from the combat. Instead of using Aeire to heal, have her throw as many of her mage spells (magic missile etc) at the blighter. It also works well if she has a sling and some +2 bullets to fall back on. Should the character with the high AC become injured, have a few potions of extra healing on hand to keep the hit points high.

As far as I am aware, there's no specific weakness to be exploited, you just have to cause as much damage as you can in as short a time as possible.
I have always hated those buggers, even back in BG1. That's why they are given as an option in the Shapechange (level 9) spell; they are that tough! Sharpedge has a good strategy, but some other pointers:

1. Try to lure them out one at a time. This is difficult (they move quickly), but it will save you a lot of heartache.

2. They never carry anything on them (it is left back where they changed), so feel free to use spells like Disintegrate. These spells only take out one opponent at a time, but one less of these beasts is worth it.

3. Web can work wonders. Those beasts deal out a lot of damage; if they are frozen in their tracks, they can't hit you. This allows you to fire all of your heavy artillery at them from a distance (saving your healing spells for the ones that get through). Other spells that work include confusion, chaos, emotion, etc.; they are still affected by mind-influencing magics.

4. I do believe that fire and acid does not regenerate (I may be wrong on this, but if it follows the pen and paper game, fire and acid damage won't regenerate). Equip your archers with fire or (even better) acid arrows. Memorize spells like Melf's Minute Meteors (they hit like +5 weapons), Fireball (great when you have them Webbed!), Flame Arrow, Melf's Acid Arrow, Agannazar's Scorcher, etc.

5. Most importantly of all, clear the way to them, retreat, then REST AND HEAL before dealing with them. Do not walk in with a half-damaged party; you will not walk out.

Hope this helps!


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