quote:
Originally posted by Ezekial:
I think an Avenger, a Jester or a Diviner (no summons!) or maybe a Transmuter (no spells to remove protection!)
Fighter: Wizard Slayer
Ranger: Beastmaster
Paladin: all strong, so no big challenge there
Thief: all strong, but admit Assassins don't get many points for thieving abilities (so hard to disarm traps and such)
Bard: Jester
Cleric: all strong, so no big challenge there
Druid: probably the Avenger
Wizards: Transmuter, followed by Wild Mage (if you have ToB installed)
Barbarians, Monks, and Sorcerers are all good for soloing.