What I'm reallly into is the idea of a gameworld that is responsive to the characters in it (i.e. fluid not static.). So, cities evolve, ports grow etc. I'm not on about sim style games, but ones where you control a character who can do what they wish (rob, steal, establish businesses, quest whatever.) In this world, other characters will also be online players, who will behave in a similar manner. In a Baldurs world this could mean say, a player could log on, decide to become an adventurer. Perhaps another player is already there, who is an established shopkeeper. Perhaps the shopkeeper wants to get their hands on a particularly rare item and then pays the new adventurer to get the object. If the adventurer succeeds, shopkeeper profits etc. Perhaps adventurer decides to keep the good for themselves. Perhaps shopkeeper gets item and sells shop to become an adventurer themslelves and so on. This would require some guidance etc, in the form of seeding of items, gold resources and so on, but would allow some epic gameworld development. Everone could work within the environment to whatever end takes their fancy.
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