The only thing I have to add to the very well answered explainations is that on a Critical Hit is a roll of 20 (19 in some cases). Your "to hit" is rolled with a 20 sided die. Damage is then rolled on a 1d10 or whatever the weapon calls for. There is 1d6 1d3 (rolled on a six sided die but the damage is: if you roll a 1 or 2 you do 1 point damage, 3 or 4 you do 2 points damage, 5 or 6 you do 3 points damage) 1d4 2d4 1d8 and 1d10.
Maybe theyve changed the rules to D&D but back in the old days when D&D first got started a 2 handed sword did 3d6. so a +5 2 hander would do 8 to 23.
Critical hits were maximum possible damage. and, if you rolled a 20 it was ALWAYS a hit regardless of your opponents armour class. I know alot of things have changed in the last 20 years in D&D and technicly you cant hit a -10 armour class if youre a first level fighter.... its beyond your cpapabilities.
Anyone else out there with a lil more insight into this???
------------------
THERE CAN BE ONLY ONE!!!!!!!!!!!
|