Yes definetly drop the Kensai fighter, your Kensai mage will vastly become greater than your Pure Kensai fighter will ever be. Get your Kensai to level 12 (train Grandmaster katana, and 3 points to dual weapons), and change over. Once your mage hits level 13, you will start to mow down your foes.
SO, Undead hunter paladin
Kensai/mage
Fighter/thief
beserker/cleric
fighter/druid
monk
This sounds like a nice party. But you'll hit one problem. You'll be better off with a healer and a thief right from the start, or at least the thief. Healing potions and good tactics might last for a while for the healing, but you are going to run into locked boxes and traps right from the start.
Maybe a half-ork cleric/thief? A weak character physically, but is a great backup character for your other 5. A backstabbing thief with a warhammer just doesn't work quite right. Maybe switch the thief over right off the bat, so that way you can get some exp and open up some chests. Put all his skills into detect traps and lockpick.
And maybe soon after, switch over the druid for some much needed healing spells. Your cleric will be more of a melee fighter, so get his beserker level up to 9 or 12 and let your druid take the brunt of the healing until then.
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