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Old 06-17-2001, 01:50 AM   #13
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Before you enter.
  • Get all mages, if possible, to cast Melf's Minute Meteors and Stoneskin.
  • Get a Cleric to cast Protection from evil 10 radius.
  • Enter- [/list]
    Once you enter, hang on, do some of these,
    • Summon creatures to appear inside the inner chamber, but don't move your party too near, otherwise you trigger the enemy's appearance.
    • Cast Haste.
    • Send melee fighters inside, this will trigger the fight.
    • Executed properly, the summoned creatures will distract the Beholder, Thief and the Vampire.
    • Kill the vampire ASAP, level drain now is not an option.
    • Don't worry too much about the Lich yet, he'll be too busy casting Spell Protection spells.
    • Thief should a non-issue.
    • Reserve the female mage for last, she has nasty spells, but she'll spend a lot of time casting Protection spells and a Pit Fiend.
    • Try to always maintain 5 summoned creatures, they will really help out a lot.[/list]
      Good luck.

      ------------------
      If not a Sorcerer, then a Paladin.

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