06-17-2001, 01:50 AM
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#13
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Ironworks Moderator 
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Before you enter.
- Get all mages, if possible, to cast Melf's Minute Meteors and Stoneskin.
- Get a Cleric to cast Protection from evil 10 radius.
- Enter-
[/list]
Once you enter, hang on, do some of these,
- Summon creatures to appear inside the inner chamber, but don't move your party too near, otherwise you trigger the enemy's appearance.
- Cast Haste.
- Send melee fighters inside, this will trigger the fight.
- Executed properly, the summoned creatures will distract the Beholder, Thief and the Vampire.
- Kill the vampire ASAP, level drain now is not an option.
- Don't worry too much about the Lich yet, he'll be too busy casting Spell Protection spells.
- Thief should a non-issue.
- Reserve the female mage for last, she has nasty spells, but she'll spend a lot of time casting Protection spells and a Pit Fiend.
- Try to always maintain 5 summoned creatures, they will really help out a lot.[/list]
Good luck. 
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If not a Sorcerer, then a Paladin.
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