i've made a few others for the different classes i might play. examples:
cavalier: a scarf (goes in belt slot) given to him by his Lady (normally tied to his lance but no horses in bg...); 3x/day remove fear, +2 vs death, +5 hp
thief: main gauche; assassin's weapon found on (in) the corpse of his brother; +2 ac, immunity to poison (more from his own training rather than from the item)
mage: staff; my chaotic neutral wizard who rarely finishes a project is perpetually tweaking this item, causing it to randomly (20% per hit) cast a low level spell (various 5per level 1-3), 2 of which are good, 2 of which are bad, and 1 which makes no sense at all. this is my favorite as there's nothing quite like casting chromatic orb on yourself or getting protection from petrification in the middle of a fight.
|