Mage: Chromatic Orb, Magic Missile, either Invisibilty, any of the spell protection removers, spell sequencers, Contigency and Chain Contingency, Aganazzar's Scorcher and lower resistence, and all the summoning spells.
Clerics and Druids: Protection from evil 10, Sunray, Insect Plague, and all the summoning spells and healing spells.
Well, actually, half or more of the spells are 'needed' at some point in the game...those are just the ones I used most.
|