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Old 06-07-2001, 07:00 PM   #29
RudeDawg
20th Level Warrior
 

Join Date: April 9, 2001
Location: Dallas, Tx, USA
Age: 56
Posts: 2,830
Quote:
Originally posted by Shadowblade:
Rangers are brillant, I would like to know what special abilities were taken out of the game!
Wow, there are a lot... and they vary depending on which edition of D&D / AD&D you use...
When I get back home I'll check my books, but off the top of my head...

Scouting and advanced danger sense. Can't sneak up on a ranger. Like the barabarian in BG2, they are nearly impossible to backstab. They can sense nearby enemies, and hide in shadows.

They have access to ALL cleric spells, and a few of their own... (one of my favorites lets a Ranger "travel" between trees. Step into the shadow of a tree, step out of the shadows of a tree a mile away...)

Tracking: Not only can they track enemies, but they can also use the skill to hide their own passing. Cover yer tracks...

Racial enemies. Different in PnP. You get a new racial enemies every few levels (depending on which edition rules you are using) Start off as a gnoll hunter. Become a dragon-slayer, then a vampire hunter. Bonuses keep growing on your old racial enemies, At higher levels, you are deadly to the race....

Healing and hunting. If you play a detailed world, food and medicine can be a problem. Not with a ranger.

Charm animals. Again, more powerful in PnP. Eventually, you can have a wolf-pack on your side.

The list goes on, but I need to get to my materials to continue posting them....


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