Thread: strange classes
View Single Post
Old 06-05-2001, 11:57 PM   #3
sunder
Zhentarim Guard
 

Join Date: May 29, 2001
Location: harwood, md.
Posts: 381
Ok Paladins get priest spells starting at level 9. These tables should be in the back of your Game Manual. At level 17, A paladin has 3 1st level spells, 3 2nd level, 3 3rd level, 1 4th level.

Rangers get their spells at level 8. I believe at level 16 rangers have 3 1st level, 3 2nd level, 3 3rd level. (actually in D&D rangers get mage spells).

A Dwarf fighter/cleric is strong because they can be a normally stronger than normal fighting cleric. They would be a full cleric with greater than normal hitpoints, better chances to hit, and greater weapon specialization. Dwarves also can get up to 19 CON to start, which adds HP per level with their fighter. Your Dwarf can go into combat with Grandmaster Warhammer melee, 2 handed style, backed by turning, healing, fighting enhancing spells (holy might, bless, etc).
Basically a Dwarf Fighter/cleric is a suped up cleric.

A sorcerer is about the same as a mage, just a tad different in style. You don't have to memorize spells, etc. You don't get as many spells per level, but you don't need to find scrolls to learn them. Actually In BG2 being a mage is better because you actually earn EXP for inscribing scrolls.

A Monk AC, don't know off hand. They can get down to about -4 or -5 natural AC at level 21 I think. It probably AC 6 to start, and a drop of one AC every 2 levels.

Never played a bard, so don't know how that works.
sunder is offline