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Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Here are the stats for Bahamut.
BAHAMUT (The Platinum Dragon)
Colossal Dragon
Hit Dice: 53d12+742 (1086 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., Fly 300 ft. (poor), Sw 60 ft.
AC: 54 (-8 size, +52 natural)
Attacks: Bite, +66 melee; 2 claws, +61 melee; 2 wings, +61 melee; tail slap, +61 melee
Damage: Bite, 4d8+21; claws, 4d6+10; wings, 2d8+10; tail slap, 4d6+10
Face/Reach: 10 ft. by 50 ft./ 20 ft.
Special Attacks: Breath weapons, frightful presence, spells, spell-like abilities
Special Defenses: Scent, spell resistance 30, damage reduction (25/+4), immunities, see invisibility, keen senses, water breathing
Saves: Fort +43, Ref +29, Will +42
Abilities: Str 53, Dex 10, Con 39, Int 35, Wis 36, Cha 35
Skills: Alchemy +40, Animal Empathy +40, Bluff +65, Concentration +72, Diplomacy +65, Disguise +34, Escape Artist +56, Gather Information +65, Heal +41, Intimidate +65, Intuit Direction +41, Knowledge (Arcana) +34, Knowledge (Dragonkind) +37, Knowledge (History) +34, Knowledge (Nature) +34, Knowledge (the Planes) +34, Knowledge (Religion) +34, Listen +71, Scry +68, Search +65, Sense Motive +69, Spellcraft +68, Spot +71, Wilderness Lore +41.
Feats: Alertness, Blind-Fight, Combat Casting, Hover, Improved Critical (Bite), Improved Disarm, Improved Initiative, Expertise, Fly-By Attack, Power Attack, Quicken Spell-like Ability (sunburst), Snatch, Wingover
Climate/Terrain: Any land and underground
Organization: Solitary (1), Troupe (Bahamut and seven great gold wyrms)
Challenge Level: 25 (solitary)
Treasure: When traveling, Bahamut carries his magic items and 1d8+4 gems of various sizes. Bahamut's palace contains 2d4 level 20 treasures.
Alignment: Always lawful good
Advancement Range: N/A
COMBAT
Breath Weapons (Su): Must wait d4 rounds between using breath weapons.
Cold: 36d10 damage (DC 50 Reflex save for half)
Gaseous Form: stunned and turned gaseous for 32 rounds (DC 50 Fortitude save negates).
Disintegration: (DC 50 Fortitude save negates)
Frightful Presence (Ex): Can cause "panicked" or "shaken" state in creatures under 53 HD within a 480-foot range (DC 48 Will save negates for one day).
Spells: Bahamut is a 20th-level sorcerer and a 20th-level Cleric with access to the domains of Good and Air.
Spell-like Abilities: In addition to his spells, Bahamut can cast each of the following three times per day as a 20th-level caster: control water, control winds, control weather, create food and water, detect thoughts, feather fall, fog cloud, foresight, quest, speak with animals, and sunburst. Can shapechange at will. DCs against these spells are 14 plus the spell level.
Immunities (Ex): Immune to acid, cold, electricity, fire, poison, sleep, and paralysis. Immune to spells and spell-like powers of 5th level or less.
See Invisible (Ex): Range 1600 feet, always active.
Keen Senses (Ex): Excellent vision; has darkvision to range of 1600 feet.
Water Breathing (Ex): At will, always active.
Magic Items: Bahamut typically carries these items (not included in stats): amulet of proof against detection and location, bracers of armor +8, cloak of displacement, cubic gate, cube of force, gem of brightness, glove of storing, portable hole, +5 ring of deflection, +5 ring of resistance, rod of alertness, rod of cancellation, rod of enemy detection, staff of power.
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