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Old 05-27-2001, 08:31 AM   #4
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
Here's his 3rd Ed. stats.


DEMOGORGON (Demon Prince)
Huge Outsider (Chaotic, Evil)
Hit Dice: 66d8+1056 (1353 hp)
Initiative: +12 (+8 Dex, +4 Improved Initiative)
Speed: 30 ft
AC: 44 (-2 size, +8 Dex, +28 natural)
Attacks: 2 tentacles +82 melee, tail lash +80 melee, 2 bites +80 melee
Damage: Tentacle 2d6+18 and disease, tail lash 2d6+9 and energy
drain, bite 2d6+9
Face/Reach: 10 ft by 10 ft/15 ft
Special Attacks: Spell-like abilities, spells, disease, energy drain,
summon demons, gaze attacks
Special Qualities: Damage reduction 40/+4, SR 34, demon qualities,
telepathy, darkvision 60 ft
Saves: Fort +51, Ref +43, Will +48
Abilities: Str 47, Dex 26, Con 43, Int 36, Wis 36, Cha 38
Skills: Balance +73, Bluff +83, Climb +83, Concentration +85,
Diplomacy +83, Disguise +69, Escape Artist +63, Gather Information
+68, Heal +78, Intimidate +83, Jump +73, Knowledge (arcana) +82,
Knowledge (planes) +82, Knowledge (religion) +82, Listen +73, Move
Silently +68, Scry +78, Search +78, Sense Motive +78, Spellcraft +82,
Spot +73
Feats: Ambidexterity, Blind-Fight, Combat Casting, Cleave, Dodge,
Great Cleave, Improved Disarm, Improved Initiative, Improved Trip,
Mobility, Multiattack, Power Attack, Spring Attack, Sunder, Weapon
Focus (bite, tentacle, tail)
Climate/Terrain: Any land and underground
Organization: Solitary or troupe (1-2 balors plus 1-4 glabrezu)
Challenge Rating: 25
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: By character class
It is contended by some that this demon prince is supreme. His hatred
for Orcus is immense and unending, followed closely by his hatred for
Graz’zt.
Demogorgon appears as an 18-foot tall reptilian-humanoid. He has two
heads that bear the visages of baboons. His blue-green skin is plated
with snake-like scales, his body and legs are those of a giant lizard, his
twin necks resemble snakes, and his thick tail is forked. In place of arms,
he has two huge tentacles.
COMBAT
Demogorgon attacks first using his gaze weapons and should any
survive the onslaught, he will utilize his tentacles, tail, and bites. He uses
his spells and spell-like abilities liberally in combat, and should the
combat go against him, he will summon demons to cover his escape.
Spell-Like Abilities: At will- blasphemy, charm monster, charm
person, deeper darkness, desecrate, detect good, detect law, detect
thoughts, fear, greater dispelling, polymorph self, pyrotechnics, read
magic, see invisible, suggestion, symbol (any), telekinesis, teleport
without error (self plus 50 pounds of objects only), tongues (self only),
unhallow, unholy aura, unholy blight, and wall of ice; 1/day—feeblemind,
power word (any). These abilities are as the spells cast by a 20th-level
sorcerer (save DC 24 + spell level).
Spells: Demogorgon casts arcane spells as a 20th-level sorcerer
(save DC 24 + spell level) and divine spells as a 20th-level cleric (save
DC 23 + spell level). He has access to the domains of Chaos, Evil,
Trickery, and War.
Disease (Su): Supernatural disease—tentacle attack, Fortitude save
(DC 59), incubation period 1 day; damage 1d6 temporary Constitution.
Unlike normal diseases, this continues until the victim reaches
Constitution 0 (and dies) or receives a remove disease spell or similar
magic (see Disease page 74 in the Dungeon Master’s Guide).
Energy Drain (Su): Living creatures hit by Demogorgon’s tail lash
receive two negative levels. The Fortitude save to remove a negative
level has a DC of 57.
Gaze Attacks (Su): Each of Demogorgon’s head’s can emit one gaze
effect; hypnotism and insanity. If he focuses both gazes on one foe, he
can dominate his opponent. Each is usable once per round.
Each gaze effect resembles a spell cast by a 20th-level sorcerer. All
gazes have a range of 50 feet and a save DC of 57.
Hypnotism: Left head; the target must succeed at a Will save or be
affected as though by the spell.
Insanity: Right head; the target must succeed at a Will save or be
affected as though by the spell.
Domination: Both heads combined; the target must succeed at a Will
save or be affected as though by the spell.
Summon Demons (Sp): Three times per day Demogorgon can
automatically summon summon 1d2 balors, 1d3 nalfeshnees or
glabrezu, or 1d4 mariliths.
Demon Qualities (Ex): Immune to poison and electricity; cold, fire,
and acid resistance 20.
Telepathy (Su): Demogorgon can communicate telepathically with any
creature within 100 feet that has a language.




Nasty piece of work.

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Memnoch is offline