HMMM, on a not totally unrelated point, can I just outline a difficulty I see arising?
Baldur Gate 1: Levels 1-9ish
Baldur gate 2: Levels to 19ish
Baldurs gate 3: (since 'tis supposed to be a trilogy as such) where does the level stop? do you meet dragons now instead of Kobolds? I mean one irritant in Baldurs gate 2 is meeting previously nasty critters (when your level 4-5) are now so much smoke. It has been noted that Baldurs 2 is easier, how much easier will 3 be if you can import a godlike figure?
Finally where does that leave us for Baldurs 4? obviously it won't appear, or if so, will take us back as a start character.
Basically my point is, this game is the definitive of its genre, all others will never match this level of gameplay, immersion etc. Where does that leave us for the future? Just as quake 2 defined the genre of 3-d shoot 'em ups so too does Baldurs of roleplay. Can you name a RPG that even comes close to Baldur's? Does this mean, much as occurred with the 3-D shooters, we will now be exposed to a series of tatty copies that never reach the same level as that of Quake and Quake 2. What I mean is, have we done a fukyama on it, reached the ultimate point of development, and are we now on a slippy slope downward to a saturated market of inferior tat. I really am quite worried. I don't want to finish the game, becaue I feel I would be losing something important to do so.....
What do the rest of you think?
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