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Old 05-22-2001, 08:24 PM   #27
Vaskez
Takhisis Follower
 

Join Date: April 30, 2001
Location: szép Magyarország (well not right now)
Posts: 5,089
Quote:
Originally posted by Azred:
Out of 300 op codes, IEEP lists 256 of them (not suprising). Why there are some gaps between op codes is anyone's guess. There are about a dozen codes for which the parameters/effects are currently unknown (like "duration modifier", the one I'm currently investigating).

btw, 7 = set item colors, 8 = change colors by RGB, 9 = shining colors by RGB, 41 = sparkle, 50 = character colorization, 51 = strong/dark colorization, and 52 = very bright colorization.
You mean that is what TL has named them, yeah I know, but I was listing them from the hex editor, so I couldn't remember exactly and I thought that the original names would help the guy out more. I think there's a lot more than a dozen for which the parameters are currently unknown. The first 23 in the list are undetermined and many of the other ones later on in the list (even those that don't have brackets around the name) still have undetermined parameters.

Hmm, yeah I don't know why there are gaps, maybe there are some obscure effects that they took out at the last minute or are there, but were never used. Good luck with the duration modifier thing, it's good that so many ppl are contrubuting to the effort to discover all the effects and then telling TL about it. The only contribution I've made so far is the 9 timimg mode which TL has named "Permanent after bonuses" although that is not quite the right name for it. It should be something like "Permanent applied continuously". Oh well it's a lot of work finding out new stuff and then testing it, that's my excuse for not having discovered more....

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