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Old 05-18-2001, 09:16 PM   #6
Vaskez
Takhisis Follower
 

Join Date: April 30, 2001
Location: szép Magyarország (well not right now)
Posts: 5,089
You don't actually have to follow the Bioware naming convention for spells unless u wanna use them in a script. By not properly importing, do u mean that u can't choose it at the beginning of the game as a mage spell?
Otherwise if u made it u should just put it in the override directory, or make a scroll with the spell and edit a .STO file to add it to a store or just use cluaconsole to give it to yourself.
BTW The only reason the .TBG format was invented was to automatically put the spell text (name and description) into the dialog.tlk and set the correct references up to the strings. U can still use other ppl's spells and items without importing them u just won;t get the ingame text.

Oh yeah, I wonder how u are making that spell? Are u good with scripts? There is no spell effect for disarming traps...

[This message has been edited by Vaskez (edited 05-18-2001).]
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