Quote:
Originally posted by Accord:
Put the files into the override folder, that should do the trick.
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Thanks, Accord, but I have tried that. If you look through the spells in IE, you'll see that the mage spells jump from spwi224 to spwi298. What I'm trying to do is create a new spell
spwi230 (the detect/disarm traps spell that Dutkanator (sp) was wanting); if I put that into the override folder it is not properly imported into the game. Thoughts, anyone?
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An intelligent mind is the key to the universe.
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