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Old 05-18-2001, 04:15 PM   #4
Azred
Drow Priestess
 

Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
Quote:
Originally posted by Accord:
Put the files into the override folder, that should do the trick.

Thanks, Accord, but I have tried that. If you look through the spells in IE, you'll see that the mage spells jump from spwi224 to spwi298. What I'm trying to do is create a new spell spwi230 (the detect/disarm traps spell that Dutkanator (sp) was wanting); if I put that into the override folder it is not properly imported into the game. Thoughts, anyone?

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An intelligent mind is the key to the universe.

The most distressing thing about practicing magic is the fact that even the most learned sorcerers cannot accurately describe what magic *is*....
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