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Old 05-15-2001, 03:37 PM   #8
Dramnek_Ulk
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Here Are some stats on hand of vecna

The Hand of Vecna: Seldom is the name Vecna spoken, and even then only in the most hushed and terrified tones, for legends say the shade of this most supreme of all liches still roams the world.
Little is known of this being except that he eventually met his doom in some awesome conflagration—or at least that his physical body was destroyed. Still rumors persist that one hand (and perhaps an eye) survived even this destruction.

These rumors ascribe strange and powerful abilities to the Hand of Vecna, still imbued with the unquenchable spirit of Vecna. The Hand is variously described as large and small, but all accounts agree that it is extremely withered and blackened, as if from a burned body.
The first recorded appearance of the Hand was during the Insurrection of the Yaheetes, 136 years after the passing of Vecna. With the overthrow of Paddin the Vain, leader of the clan, the Hand apparently disappeared.

During the reign of Hamoch of Tyrus, the hand was discovered by the fisherman Gisel. For several decades he kept it as a curiosity, until he was slain by his brother who stole the artifact. The brother was waylaid en route to Tyrus and the Hand fell into the possession of the outlaw Mace.
With a single gesture of the Hand, Mace is said to have struck down the gates of Tyrus and brought plague onto the royal house. Stories are told how he spent one night in the royal bedchamber where he was visited by the spirit of Vecna. Undoubtedly he changed, for the next day he ordered the execution of his former followers to appease the wrathful shade.

In the 100 years of Mace's reign, the city of Tyrus grew in power, but it became ill-famed as the Slaughterhouse of the Western Shore. Mace (now styled Vecna the Second) was struck down by a Yemishite assassin when the power of the Hand inexplicably failed him.
Since that time the Hand has appeared briefly in a number of widely scattered lands. Most of these appearances are unsubstantiated, but the corruption of the Paladin-King of Miro is a well-documented case. Foolishly fixing the Hand onto his own arm, the Paladin-King discovered too late that he could not remove it and in the end it destroyed him.

For the Hand to function, it must be touched to the stump of an arm, to which it grafts instantly. The grip is immensely strong (19 Strength, no attack roll or damage bonuses however).
At first, the Hand seems useful and harmless enough, but within it resides some portion of Vecna's evil spirit. Gradually the owner comes to believe he is Vecna. Good characters becoming cruel and malevolent; evil characters become the embodiment of corruption, eventually turning on their friends and allies.

Suggested powers for the Hand include: death ray (no saving throw, once a day), cause disease (100-foot x 100-foot area/2 times per day), animate dead (1/day), darkness (at will), +2 protection, web (1/day), disintegrate (1/day), regenerate 2 hp/turn, lightning bolt (12 dice, 1/day), and time stop (1/week).
Aside from the fact that the Hand is corruptive, its other major drawbacks include the fact that it cannot be removed short of chopping off the arm and the fact that those who see the Hand will covet it, attempting to take it from its current owner. Finally, the Hand foresees the moment of its owner's doom and its powers will fail just at that given time.

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"Then Bane, seeing the lifelessness and ruin in the middle of such beauty
smiled,
and spoke with a voice like that of carrion: "Let this place resonate with
new songs;
the cries of the warrior, the melody of clashing swords, the harmony of iron
shod
boots marching in unison over the stones, the crescendo of the death wail,
and the
chorus of the widow's lament. Let this place be a tapestry upon which I shall
paint
new scenes, and blood and ash shall be my pigments. These are the things that
I
cherish, and they shall dominate this place, as they do wherever the hearts of
men
are weak and quick to desire."